Gamers are a strange bunch. We want to have input into the direction of our games, and we decry studios when we feel we’re being ignored. But it must be pretty tough to be a game studio, sifting through feedback on multiple issues, some of it in diametric opposition, knowing that you can’t please everybody. And then there’s the big question: Do gamers even know what we really want?
In listening to discussions on MMOs over the past several months, I began to notice that when I hear a certain game being discussed, I tend to always have similar reactions to that title, whether they be positive or negative. Considering this, I figured that I must have a ranking in my head of my favorite and least favorite MMO’s, and it might be interesting to try and list those rankings out and decipher why they fall where they do on the list. Of course, thanks to personal taste, you may or may not agree with my rankings or the reasons for those rankings. It’s a fairly diverse list, and now that I’ve ordered them it has become pretty clear what elements I look for in an MMO.
Ah, the fresh smell of a game not yet out of beta…
I found myself playing the latest build of Wildstar last night. This was my first experience with the newest darling of the MMO media’s eye. As with any title, it has it’s ups and downs, but I admit that I may have gone into the game with a bit of a critical eye, considering the amount of hype and praise being heaped on the yet-to-be-released title has probably raised my expectations slightly.
I saw a post on Twitter today that made me pause and think. It said something about the lore for League of Legends. Lore? I thought to myself. What kind of lore can a game like League of Legends have? Keep in mind, I play LOTRO, so lore may have a totally different meaning for me. In LOTRO, lore is not created within the game. It was formed and crafted decades prior to the game, and hopefully adhered to as much as possible within the game.
So, I ran over to the dictionary and learned that lore is simply defined as something that can be learned. In a truly meta moment, I realized I was reading lore about lore.
By my posts and community involvement, you might think that the only game that I play is Lord of the Rings Online. While that’s almost true, I do venture outside of Middle-Earth occasionally to see what else the gaming world has to offer. For one, I’m interested in how other games approach certain things and what systems/strategies work better or worse than what I’m familiar with in LOTRO. Second, although I currently have no plans to stop playing LOTRO, I know that games don’t last forever, and I’d like to understand the landscape in case things start to go south. Lastly, the distinct possibility exists that there may indeed be a game out there that succeeds in replacing my current “number one” due to it’s sheer awesomeness, approach, or general “fun factor”. After all, LOTRO is a six year old game, surely somebody has seen fit to improve upon the concepts of gameplay that I know fairly well….