In the era when anybody and everybody can be a content creator, this subject can be a little sticky. I’m going to try and approach it as delicately as possible. Please know that I do not intend it as a passing of judgment on anyone. If you’re a content creator, and you’ve found a formula that works for you, keep at it! We need independent thought and commentary about games and communities.
If you follow me on Twitter, you know that there’s one MMO that I’ve been playing on and off (mostly off) over the last four years since the game was in beta: the Elder Scrolls Online (ESO). In the past, since my play was so erratic, it was difficult for me to get to a point where I felt sufficiently versed to craft a worthwhile blog post. Well, I’ve been playing (and enjoying) ESO for about three months now. Including the 6 month stint I played a little over a year ago, I now feel like I can speak somewhat intelligently about the game. It’s been a very long time since I documented my initial impressions on Contains Moderate Peril.
I saw a post on Twitter today that made me pause and think. It said something about the lore for League of Legends. Lore? I thought to myself. What kind of lore can a game like League of Legends have? Keep in mind, I play LOTRO, so lore may have a totally different meaning for me. In LOTRO, lore is not created within the game. It was formed and crafted decades prior to the game, and hopefully adhered to as much as possible within the game.
So, I ran over to the dictionary and learned that lore is simply defined as something that can be learned. In a truly meta moment, I realized I was reading lore about lore.
Here are my impressions of the Elder Scrolls Online after logging in last night for the first time and spending the evening exploring whatever part of Tamriel I was dropped into.
I should probably start by saying that I’m not en Elder Scrolls devotee. I’ve played Skyrim up to about level eleven, and that’s pretty much my experience with ES. There was a lot to love about that game, but there was also a lot of tedium that I just didn’t have time to mess with, not least of which was sifting through my quest log trying to figure out what to do next – before getting distracted by another NPC who wanted to send me to the other side of the map. I also wasn’t crazy about how mashy the combat system felt. It was cool at first, but there’s only so much you can do with left mouse/right mouse. I should probably also say that (as a consumer, anyway) I am still not a fan of the subscription-only business model. I understand the reasons for it, and that it can lead to better and more frequently updated games, but I just can’t get over the old rent vs buy conversation from economics 101. Renting never, ever benefits the consumer. It will always cost you more in the long run. If you have the means to own something, do it.