Lord of the Rings Online/Elder Scrolls Online Comparison (Part 1)


Note: This post was originally written for and published by Contains Moderate Peril in 2014. as it no longer exists on that site, and because I’ve recently started playing ESO again, I thought it would be fun to resurrect the series on my own blog. Enjoy!

A question was directed to me on Twitter the other day: “How would you compare ESO to LOTRO?”. I muddled through a response as well as I could, but given the Twitter character limitation and complexity of the topic, I decided to also dedicate an entire post series of posts to it. This specific article will explore the graphics and questing aspects of both games.

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Elder Scrolls Online: Yeah, it’s Pretty Fun

Here are my impressions of the Elder Scrolls Online after logging in last night for the first time and spending the evening exploring whatever part of Tamriel I was dropped into.

I should probably start by saying that I’m not en Elder Scrolls devotee. I’ve played Skyrim up to about level eleven, and that’s pretty much my experience with ES. There was a lot to love about that game, but there was also a lot of tedium that I just didn’t have time to mess with, not least of which was sifting through my quest log trying to figure out what to do next – before getting distracted by another NPC who wanted to send me to the other side of the map. I also wasn’t crazy about how mashy the combat system felt. It was cool at first, but there’s only so much you can do with left mouse/right mouse. I should probably also say that (as a consumer, anyway) I am still not a fan of the subscription-only business model. I understand the reasons for it, and that it can lead to better and more frequently updated games, but I just can’t get over the old rent vs buy conversation from economics 101. Renting never, ever benefits the consumer. It will always cost you more in the long run. If you have the means to own something, do it.

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