Have I mentioned how much I like following Jessica (Liore) Cook on Twitter? My former MMORPG.com’s Game On co-host is not incredibly wordy, but when she does tweet, I give it my full attention. Her posts are simultaneously witty and insightful, and always uplifting. I should probably take tweet lessons from her, honestly. That’s a thing, right? I think it’s called social media branding.
Gamers are a strange bunch. We want to have input into the direction of our games, and we decry studios when we feel we’re being ignored. But it must be pretty tough to be a game studio, sifting through feedback on multiple issues, some of it in diametric opposition, knowing that you can’t please everybody. And then there’s the big question: Do gamers even know what we really want?
The big news in LOTRO land is that 19 of the 29 servers will soon begin closing down, leaving only ten active servers in production. When the dust settles, 5 servers in the US and 5 servers in Europe will remain. Further clarifications in the official forums have indicated that Turbine desires to disrupt as few players as possible. This indicates that servers with the largest populations stand the best chance to survive. With further extrapolation, my original and home server of Windfola is directly in the crosshairs, and I’m still not sure how to feel about it.
Continue reading “The Great LOTRO Server Migration”
In this episode, Sean from Gaming Conjecture joins me to talk through our experiences quitting or fading away from MMO’s and some of the reasons we chose to do so.
This month, I’m happy to have my friend Braag, proprietor of the Light the Beacons podcast, on the show to talk about LOTRO, community content creation, and using pseudonyms for our “gaming” personas. I also have a quick interview with my youngest son about his (and my) latest favorite game, Marvel Heroes 2015.
I wrote about online relationships on Valentine’s Day of this year, a topic that was met with a lot of interest and about an equal amount of disagreement with my conclusions. That’s fine, but it’s probably something that I will always struggle with, especially since I’ve chosen to compartmentalize my gaming persona from my actual real-life “secret identity”. Who is Braxwolf, really? Is he a carefully crafted brand, simply another skin for my real-life personality, or a bit of both? Luckily, I’ve learned that I’m not the only one who grapples with some of the interesting new aspects of online social interaction.
Storytelling comes in many forms. In gaming, we play out scenes through our avatars and with our imaginations. As strange as it may seem, the creative storytelling process of filmmaking isn’t much different! In episode 17, Ron Newcomb and I examine Ron’s journey from law enforcement officer to filmmaker, some parallels between gaming and filmmaking, and the movement towards community involvement for independent filmmakers.