We all want to make something. Whether we’re aware of it or not, we’re all building towards something. Perhaps we’re striving for a financially secure life, or to author the great American novel. Maybe we’re trying to build a YouTube channel with a certain number of subscribers, or to simply level-cap a character in our favorite video game. The need to build and create seems to be ingrained in the human condition. We can ponder for days about why this is. Personally, I like JRR Tolkien’s sub-creator theory.
This month, I’m happy to have my friend Braag, proprietor of the Light the Beacons podcast, on the show to talk about LOTRO, community content creation, and using pseudonyms for our “gaming” personas. I also have a quick interview with my youngest son about his (and my) latest favorite game, Marvel Heroes 2015.
Storytelling comes in many forms. In gaming, we play out scenes through our avatars and with our imaginations. As strange as it may seem, the creative storytelling process of filmmaking isn’t much different! In episode 17, Ron Newcomb and I examine Ron’s journey from law enforcement officer to filmmaker, some parallels between gaming and filmmaking, and the movement towards community involvement for independent filmmakers.
Is there such a thing as a good and bad game studio? In this episode, I’ve got game bloggers Murf and Doone to discuss our perceptions of game studios, what influences them, and whether the ethical practices of a studio have any relation to the quality of games being produced.